AI Insights · Timothy · January 2022
Top 5 Third Person Games Performance in Sweden Q4 2021
Discover the performance trends of the top 5 third-person games on a unified platform in Sweden during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 third-person games in Sweden displayed interesting trends in terms of weekly downloads, revenue, and active users. Below, we delve into the performance of each game, with data provided by Sensor Tower.
Subway Surfers from Sybo Games ApS saw a significant increase in weekly downloads towards the end of the quarter, peaking at around 14K in the week of December 20. Weekly revenue also surged, hitting approximately $1.2K in the same week, while weekly active users grew steadily from 133K in late September to 179K by December 20.
Race Master 3D - Car Racing by SayGames LTD experienced a notable rise in weekly revenue, starting from negligible amounts in early October to approximately $625 by the last week of December. Weekly downloads showed a consistent upward trend, reaching around 9.6K in the final week. The game also saw an increase in weekly active users, climbing from 17.5K to over 31K by the end of the quarter.
Hyper Evolution, another title from SayGames LTD, had a modest performance with a gradual decline in weekly downloads from 18.8K in mid-October to about 1.3K by the end of December. Weekly active users followed a similar trend, decreasing from 15.9K to around 4.2K. Weekly revenue remained minimal, peaking at just around $13 in the final week.
Hair Challenge by Rollic Games saw fluctuations in weekly downloads, with notable peaks around 6.8K in early November and 6K in late December. Weekly active users hovered around 29K to 35K throughout the quarter. Revenue remained relatively low, with small peaks reaching up to $31 in early October.
Going Balls from SUPERSONIC STUDIOS LTD showed a steady increase in weekly downloads, culminating at about 8.5K by the end of December. Weekly revenue was consistent, with minor fluctuations, peaking around $145 in late September and maintaining a range of $53 to $127 towards the end of the quarter. Weekly active users also grew from approximately 26.6K to over 31K.
These performance insights from Sensor Tower provide a detailed look at how these top third-person games fared in Sweden during Q4 2021. For more in-depth analysis and data, visit Sensor Tower.